PIRATES & PLUNDER
Pirates and Plunder is a TTRPG based on the world of One Piece from the great mind of Eiichiro Oda. The rules are based on the 2014 edition of Dungeons and Dragons 5e. Any rules not stated in the Player’s Handbook here or in the GM’s guide follow the rules of D&D 5e, or it is put up to GM interpretation. Coming with 8 Classes with at least 3 Archetypes per class, 9 Races with their own unique genetic abilities, fortifications, and empowerments, an expansive subclass system with an entire Devil Fruit Encyclopedia, as well as an incredibly in-depth Haki Skill Tree system with almost 300 DIFFERENT ABILITIES AND UPGRADES! With everything at a player’s disposal, you can rest assured knowing you’ll never make the same character twice, with a truly unfathomable amount of customization.
Before creating a character, there are a couple things to know about the system of P&P that differ from your standard 2014 Dungeons and Dragons rules.
Table of Contents
Chapter 0: Basic Information
Levels, Proficiency Bonuses, and Hit Dice
Unlike D&D with 20 levels, Pirates and Plunder goes with a maximum of 10 levels. Most campaigns end with characters around 10, so we thought it would be a good change to keep the pace going. To cope with the lower amount of levels, you gain more hit die and maximum HP to go along with that starting at level 4, gaining double the normal amount of hit die. Instead of having to roll for your added HP upon a level up, you simply take the highest possible number.
Shown below is a table with the levels for a class and its corresponding hit die and proficiency bonus.
| Level | Proficiency Bonus | Hit Die |
|---|---|---|
| 1 | +2 | 1 |
| 2 | +2 | 2 |
| 3 | +3 | 3 |
| 4 | +3 | 5 |
| 5 | +4 | 7 |
| 6 | +4 | 9 |
| 7 | +5 | 11 |
| 8 | +5 | 13 |
| 9 | +6 | 15 |
| 10 | +6 | 17 |
Skills
Almost every skill remains the same as their D&D counterparts, with two notable skills having interesting changes when adapted to the world of One Piece. First off, the simpler change is turning Intimidation into a Constitution skill as opposed to a Charisma skill. The second change is complicated and left up to GM interpretation, but the use of Arcana is changed. As Arcana is the skill associated with magic, there is almost no magic in P&P, save for the powers of the World Government. So, Arcana must be used sparingly or interpreted as a check in association with Devil Fruits and Haki or something else “magical” in One Piece.
Strength Skills
- Athletics
Dexterity Skills
- Acrobatics
- Sleight of Hand
- Stealth
Constitution Skills
- Intimidation
Intelligence Skills
- Arcana
- History
- Investigation
- Nature
- Relgion
Wisdom Skills
- Animal Handling
- Insight
- Medicine
- Perception
- Survival
Charisma Skills
- Deception
- Performance
- Persuasion