Marksman

A marksman has mastery over their firearm of choice. They can be quick and in your face or meticulous and through your skull all depending on their gun of choice. The freedom to choose how they fight makes them very specialized combatants.  They can be precise with rifles, speedy with pistols, tactical with slingshots, destructive with cannons and damaging with shotguns.

Choosing to pursue marksmanship is choosing effectively whatever style of fighting you want so long as you have the right gun. If you’d like to offer your friends support from the backlines or get right into things in the front, be a marksman.

Class Overview

LevelProficiency BonusFeaturesSlingshot Stars (Optional)Green Stars (Optional)
1+2Deadeye. Archetype Technique00
2+2N/A00
3+3Debilitating Shot, Archetype Technique20
4+3Stat Increase40
5+4Archetype Technique65
6+4Stat Increase86
7+5Archetype Technique107
8+5Stat Increase128
9+6N/A149
10+6Stat Increase, Archetype Technique1610

Class Features

Hit Points

  • Hit Dice: 1d8 per level for first three levels, then 2d8 per level.
  • Hit Points at First Level: 8 + Your Con mod
  • Hit Points at Higher Levels: 8 + Your Con mod until level 3, then 16 + Your Con mod.

Proficiencies

  • Armor: Light and Medium Armor
  • Weapons: Simple Ranged Weapons, Martial Ranged Weapons
  • Saving Throws: Dex + Int
  • Skills: Acrobatics, Slight of Hand/Stealth  (choose one), Investigation, Deception

Equipment

  •  (a) a Rifle or (b) any Martial Ranged Weapon
  • (a) 2 Flintlocks or (b) 2 of any Simple Ranged Weapons
  • An Explorer’s Pack and Thieves’ Tools

Level 1 Abilities

Deadeye

  • You can accurately gauge distances and know how to adjust your weapon accordingly.
  • You score a critical hit with your Marksman weapon on a 19 or 20 on a d20.
  • You have advantage on opportunity attacks.

Level 1 Options

Level 3 Abilities

Debilitating Shot

  • A shot to a creature’s arm 5 above their AC forces the creature to drop what they are holding on a Dex saving throw against your Int score.
  • A shot to a creature’s leg 5 above their AC drops their movement speed by 10 to a minimum of 0 on a Dex saving throw against your Int score.

Level 3 Options

Level 5 Ability Options

Level 7 Ability Options

Level 10 Ability Options