
Giant
Giants come from the land of Elbaph, and are, as the name suggests, giant. They share a lot of resemblances to humans, except for the size and lifespan. Almost all Giants are very prideful in their genetics, not in an egotistical way, but in a passionate way. Their massive size allows them to tank attacks just due to their sheer mass which would otherwise kill another race. They can lift objects that are incredibly heavy due to their race’s increased carry capacity. Giants aren’t known to back down from a challenge, whether it be a fight or a drinking contest.
Features
Average Height and Age: Between 75 to 150 feet (gargantuan size) and they live to be at most 350 years old.
Movement Speed: 45 foot walking speed
Stat Buffs: +2 to Constitution
Abilities
[1] Hearty Living
When making a Giant, your AC is not calculated like 10 + Dex, but instead is 5 + Dex. But to compensate, you start off with two hit die and your total hit die goes up by 3 every level.
[5] Pride of The Giants
When dropping to 0 HP in combat, you gain a second wind before going down, and gain 3 of your hit die. Damage that would have dropped you lower than 0 HP doesn’t carry over to the HP you gain. You can only do this once every 48 hours.
[7] High and Mighty
You realize your race’s incredibly destructive capabilities. Every single target move now hits people in a 10 foot radius, with any AC check being rolled once against the person with the highest AC. Every class area of effect move now grows by 20 feet and leaves rough terrain if you choose it.
Giants are not to be confused with simply large humans, such as Edward Newgate or Charlotte Linlin. Giants are in a league of their own in terms of size, and to these Elbaph residents, those larger than average humans are simply “oversized pipsqueaks”. One thing to remember when making a Giant is their sense of pride and passion. Many Giants fight for the thrill of it and then don’t back down because that would mean giving up.
